


With this build, I prioritized ranged summons and ranged damage abilities with the occasional melee summon along for the ride. I played my Summoner in a 4 player Gloomhaven group that already had a tank, a melee damage dealer and a crowd controller. This is the build that I played and the one that this Summoner guide focuses on. I say this build is only really valid in a 4 player group when the damage and tanking roles are already taken care of and you have an additional damage dealer to get those monsters off the board quickly.

The heals, debuffs and stat boosts available to the Summoner makes a support build an interesting option. You’ll need some good movement abilities yourself to keep out of harms way, and equally to move up and take the occasional hit yourself. You need to play close to the front lines to be adjacent to your summons for commands because when engaged in melee and tanking, positioning is very important. Using your tough summons, commands and healing abilities you can play a half-decent tank. With a 9 card hand limit and multiple summons to control, trying to fulfil more than one role is just an extra complication that you don’t need! Tank I’d suggest choosing one of these roles as your primary builds type so that you can choose abilities that work towards that aim. There are several different ways you can play the Summoner class, which is great because whatever your party composition and playstyle, you can find a build you enjoy! Summoner class miniature and character board Why a Summoner Ranged Damage build?
